Game Design - Prototyping
DescriptionThese are 2 prototypes that I created with Stefaan Hinneman and Joeri Naert.
The purpose of the games was to find a mechanic that worked.
With "Adrenaline Rush" we inspired ourself on how virusus work and tried to make a game around it.
The goal is to link the start base with the end base. The player will encounter diffrent obstacals that will try to prevent the player from reaching he's goal.
With "Defender" was the purpose to defend your base by gathering resources.
These resources will power up the turrets that will shoot down incomming enemy waves.
The resources could also repair your base or spawn minions etc.
Download Design Document - Adrenaline Rush
Download Design Document - Defender