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Personal information

  • Name: Dave De Breuck
  • Date of birth: 08/10/1992
  • Nationality: Belgian
  • Residence: Wilrijk, Belgium
  • Email:


  • Dutch (Mothertongue)
  • English (Good)
  • French (Basic)


  • Bachelor Multimedia & Communication Technology ( 2010 - 2015 )
  • Computer Science ( 2008 - 2010 )


  • Advanced Knowledge C++
  • Advanced Knowledge C#
  • Advanced Knowledge C
  • UnrealScript
  • Usage of different libraries/frameworks
  • DirectX
  • OpenGL
  • STL
  • Boost
  • FMOD
  • Nvidia Phyx
  • XNA
  • Knowledge of HLSL:
    • Ability to read and create shaders
    • Implement shaders in DirectX shaderlayout(C++)
  • Possiblity to quickly adapt to new game engine environment
  • Unreal Development Kit (Unreal 3)
  • Unreal 4
  • Unity
  • High and Low Poly moddeling
  • Unwrapping
  • Texturing
  • Baking
  • Rigging
  • Skinning

Software Knowledge

  • Microsoft Visual Studio 2008/2010/2012/2013
  • Autodesk 3DS Max 2012/2013/2014/2015
  • Adobe Photoshop CS5/CS6
  • Adobe Illustrator CS5/CS6
  • Unreal Development Kit (Unreal 3)
  • Unreal 4
  • Unity
  • Nvidia FxComposer
  • Perforce
  • Windows & Microsoft Office


I was a teacher at Digital Arts and Entertainment. I taught the new students of DAE some basics about what to expect from the programming courses of DAE. Also I helped with the 3D courses but I wasn't a teacher in that class. You can find the course I created at the research part of my portfolio.

About Me

I graduated high-school with a degree in Computer Science, which I studied in my final years to give me a head start for the programming courses present in DAE. I'm a programmer by nature, and possess the necessary knowledge in the following languages:
  • C
  • C#
  • C++
Alongside programming, the courses have made me able to perform quite well in 3DsMax as well as Photoshop, though these aren’t my main area of expertise. I ‘m familiar with the framework of DirectX and XNA (a shame it is unsupported). Currently I'm working on a 2D game-engine that works with OpenGL and DirectX. The goal at the moment is to run the applications in web-browsers, after being made within my own engine. Last but not least, the courses present within DAE have supplied me with knowledge and plenty of practice within the following engines and frameworks:
  • A more basic Framework from the school (2D and 3D)
  • Unreal 3
  • Unreal 4
  • Unity
I made 7 games inside the basic framework where 2 of the projects were assignment related, the others were made in the spare time outside of the class. My Unreal 3 experience expresses itself in a nice modular environment, while Unreal 4 allowed me to create a platform game. Unity is a special case, seeing as most of my group projects had to utilise this engine, but I’ve created multiple games, ranging from a simple platform game to even a survival game.